6. Rendering
// Sample Renderer Code in Application Layer
ScreenRenderer mScreenRenderer = new ScreenRenderer();
GLView.GLViewListener glViewListener = new GLView.GLViewListener() {
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
mScreenRenderer.create(gl, config);
}
@Override
public void onDrawFrame(GL10 gl, int width, int height) {
ARGFrame frame = argsession.drawFrame(gl, width, height);
mScreenRenderer.draw(frame, ARGFrame.Ratio.RATIO_4_3, width, height);
}
};var screenRenderer = ScreenRenderer()
private var glViewListener: GLView.GLViewListener = object : GLView.GLViewListener {
override fun onSurfaceCreated(
gl: GL10?,
config: EGLConfig?
) {
screenRenderer.create(gl, config)
}
override fun onDrawFrame(gl: GL10?, width: Int?, height: Int?) {
val localWidth = width ?: 0
val localHeight = height ?: 0
val frame = argSession.drawFrame(gl, ARGFrame.Ratio.RATIO_4_3, localWidth, localHeight)
frame?.let {
screenRenderer.draw(it, localWidth, localHeight)
}
}
}Last updated
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