11. API Reference
This section provides a detailed description of the API provided by the ARGear Plugin.
11.1 ARGearManager
The ARGearManager oversees the overall flow and status and manages the lifecycle of ARgear. It also provides the methods that make all the ARGear functions possible.
11.1.1 Overview
Method | Description |
Awake | Resets ARGear. |
OnPostRender | Renders the camera data received through ARGear in Unity OpenGL. |
LateUpdate | Processes the camera data received through ARGear after updating. |
OnApplicationPause | Restarts or pauses ARGear based on the lifecycle. |
OnDestroy | Destroys the ARGear session. |
GetFaceTransform | Converts the transform object that has face data. |
UpdateFaceObjects | Relays the ARGSession sampleBuffer and connection. |
ChangeCameraFacing | Changes between the front/back camera. |
RequestSignedUrl | Requests a SignedURL for Contents Download. |
SetItem | Applies contents. |
SetBeauty | Selects the beauty function type and sets the strength level. |
SetBulge | Sets the Fun Bulge. |
SetFilterLevel | Sets the strength level of the filter. |
ClearContents | Clears the contents. |
SetDrawLandmark | Turns the landmark debugging mode on and off. |
ConvertBeautyData | Converts to an Android beauty data type. |
11.1.2 Details
Awake() |
When the script instance is loaded, it resets permissions, main camera, and renderer needed to drive ARGear. |
OnPostRender() |
Takes the camera data received in the ARGear Session and renders it in Unity OpenGL. It also saves the FaceTracking and Segmentation data in the Unity transform object. |
LateUpdate() |
After the update is run, it converts the ARGear Session's camera data to fit the window of the Unity Player. |
OnApplicationPause(bool pause) |
Resets/ pauses the ARGear session based on the state of the Unity Player. Parameters
|
OnDestroy() |
Destroys the ARGear session when the Unity player is destroyed. |
GetFaceTransform(int index) |
Returns the specific location of the face transform array object. Parameters
Returns
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UpdateFaceObjects() |
Renews the transform data with the face data from ARGear as a foundation every time OpenGL is rendered in the Unity Player. |
ChangeCameraFacing() |
Changes between the front/back camera. |
RequestSignedUrl(string url, string title, string uuid) |
Takes the URL, title, and type data of the content file to be downloaded and returns a string of a signed URL where contents download is possible. Parameters
Returns
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SetItem(ARGEnum.ContentsType type, string filePath, string uuid, ARGearContentsCallback callback = null) |
Delivers the file path of the downloaded Type and Contents File and the Contents' uuid and makes it possible to render the contents on the camera screen. Parameters
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SetBeauty(float[] values) |
Applies 16 types of Beauty Type values consistently. Parameters
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SetBulge(ARGEnum.BulgeType type) |
Applies the selected type from 6 types of Fun Bulge. Choosing the ARGEnum.BulgeType.NONE option turns off Fun Bulge. Parameters
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SetFilterLevel(float level) |
Sets the strength level of the currently selected filter. It is set from 0 to 100, and the closer to 100, the filter strength is closer to 100%. Parameters
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ClearContents(ARGEnum.ContentsType type) |
Clears the contents of the received ARGEnum.ContentsType. Parameters
|
SetDrawLandmark(bool isVisible) |
A function that switches the debug mode of the landmark sign on and off. Parameters
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ConvertBeautyData(float[] values) |
Converts the Beauty data values set in Unity to fit Android values. This is a method exclusively for Android. Parameters
Returns
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11.2 ARGearCamera
11.2.1 Overview
Method | Description |
Start | Resets the ARGear Session. |
Update | Gets the camera data after the ARGear Session is reset. |
SetCameraTexture | Sets the ARGear camera texture in the Unity Renderer. |
GetRigidPose | Changes ARGear's face data so that it can be used in Unity. |
11.2.2 Details
Start() |
Gives ARGear the Unity Player settings of ApiKey, SecretKey, AuthKey, and Config and resets. |
Update() |
Returns the ARGear Session's camera width and height when each frame of the Unity Player is updated. |
SetCameraTexture(int width, int height, System.IntPtr ptr) |
Sets the screen texture in Unity with the camera data from ARGear. Parameters
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GetRigidPose() |
Takes the active face data from ARGear and saves it as a transform object with rotation and position values in Unity. |
11.3 ARGearNative
11.3.1 Overview
Method | Description |
ARGearNative | A creator to reset ARGear sessions on each platform |
11.3.2 Details
ARGearNative(string url, string key string secretKey, string authKey, int[] inferenceConfig) |
Uses the inferenceConfig value to reset Android/ iOS ARGear. If you use Feature enum and set the [Serializable] public enum Feature { FACE_TRACKING = 0, // FACE_BLEND_SHAPES = 1, SEGMENTATION_HALF = 2 } |
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