4. ARGearManager

ARGearManager controls the overall workflow of ARGear and provides all ARGear functionalities.

4.1. Init & Create

As scripts are already included in game objects in a scene, additional init and create are not required.

4.2. Run

As scripts are already included in game objects in a scene, additional run is not required.

4.3. Resume / Pause

Resume or pause ARGearManager according to its LifeCycle.

Below is a sample code for pausing and resuming ARGearManager.

Pause and Resume ARGearManager
private void OnApplicationPause(bool pause)
{
    if (pause)
        ARGearNative.Pause();
    else
        ARGearNative.Resume();
}

4.4. Destroy

Destroy ARGearManager. Sample code for destroying ARGearManager is written below.

Destroy ARGearManager
private void OnDestroy()
{
    ARGearNative.Destroy();
}

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