4. ARGearManager
ARGearManager controls the overall workflow of ARGear and provides all ARGear functionalities.
4.1. Init & Create
As scripts are already included in game objects in a scene, additional init and create are not required.
4.2. Run
As scripts are already included in game objects in a scene, additional run is not required.
4.3. Resume / Pause
Resume or pause ARGearManager according to its LifeCycle.
Below is a sample code for pausing and resuming ARGearManager.
Pause and Resume ARGearManager
4.4. Destroy
Destroy ARGearManager. Sample code for destroying ARGearManager is written below.
Destroy ARGearManager
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