ARGearManager controls the overall workflow of ARGear and provides all ARGear functionalities.
As scripts are already included in game objects in a scene, additional init and create are not required.
As scripts are already included in game objects in a scene, additional run is not required.
Resume or pause ARGearManager according to its LifeCycle.
Below is a sample code for pausing and resuming ARGearManager.
Pause and Resume ARGearManager
private void OnApplicationPause(bool pause)
Destroy ARGearManager. Sample code for destroying ARGearManager is written below.
private void OnDestroy()