ARGear SDK Documentations
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ARGear SDK Documentations
Introduction
Android
1. Quickstart
2. Configuration Settings
3. ARGear Overview
4. ARGSession
5. Camera
6. Rendering
7. CMS Service
8. Download Contents
9. Set Contents
10. Media
11. Switch Camera Face
12. Enable Debugging Mode
13. ARCore Connect API
14. API Reference
iOS
1. Quickstart
2. Configuration Settings
3. ARGear Overview
4. ARGSession
5. Camera
6. Rendering
7. CMS Service
8. Download Contents
9. Set Contents
10. Media
11. Switch Camera Face
12. Enable Debugging Mode
13. ARKit Connect API
14. API Reference
Unity
1. Quickstart
2. Configuration Settings
3. ARGear Plugin Overview
4. ARGearManager
5. ARGearCamera
6. CMS Service
7. Download Contents
8. Set Contents
9. Switch Camera Face
10. Enable Debugging Mode
11. API Reference
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4. ARGearManager
ARGearManager controls the overall workflow of ARGear and provides all ARGear functionalities.
4.1. Init & Create
As scripts are already included in game objects in a scene, additional init and create are not required.
4.2. Run
As scripts are already included in game objects in a scene, additional run is not required.
4.3. Resume / Pause
Resume or pause
ARGearManager
according to its LifeCycle.
Below is a sample code for pausing and resuming ARGearManager.
C#
Pause and Resume ARGearManager
1
private
void
OnApplicationPause
(
bool
pause
)
2
{
3
if
(
pause
)
4
ARGearNative
.
Pause
();
5
else
6
ARGearNative
.
Resume
();
7
}
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4.4. Destroy
Destroy ARGearManager. Sample code for destroying ARGearManager is written below.
C#
Destroy ARGearManager
1
private
void
OnDestroy
()
2
{
3
ARGearNative
.
Destroy
();
4
}
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3. ARGear Plugin Overview
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5. ARGearCamera
Last modified
2yr ago
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Contents
4.1. Init & Create
4.2. Run
4.3. Resume / Pause
4.4. Destroy